VPNGet ETH accountGet EOS accountSubmit DAPP
Switch Language:
Forum
Trend 1354posts 10
Moderator
X
S
w
C
Board:
Latest
W
Wynne07-17
Blockchain Cuties Universe’s ‘heroic’ summer adventure
Blockchain Cuties kicks off its latest and most epic adventure For every kid getting out of school, or exceptionally bored adult: summer is a time for making use of spare time and adventuring. So it makes it all the more interesting that Blockchain Cuties Universe has released its own expansive summer event. Taking place in a brand new zone and ‘heroic’ array of NFTs for players to win. Being literally covered in ‘unstable power crystals,’ they make up just one of the new items users can find. Just where players can obtain these items is from a range of ‘Eternal Boxes.’ Each of these provides a higher or lower drop rate for these rare items. While the most common drop in these boxes are the native ‘Red Crystals,’ they bring with them new items to craft. Players can combine the gems within these crates to create special new ‘heroic’ cuties Players can harvest a maximum of 100 of these per day, so users can choose to save these up for powerful weapons, or immediately craft pieces of clothing. Each of these items gives cuties unique buffs to attack, defence, speed, etc. Interested in Block Chain Game, Welcome to JBB.ONE
316
1
0
D
Danielle06-14
A. I. dols Codebase's game method - using AI to create their own idols!
This article is translated from dAppsmarket: https://dappsmarket.net/other/a-i-dols-codebase-howtoplay/   Note: Now for beta version         The blockchain game "A.I.dols Codebase" is now in beta testing. It can only be played downstream of the state where the Ropsten test network is connected.         * The data will be reset when β ends.   A.I.dols Codebase         A.I.dols Codebase is one of the new blockchain games that can use AI and deep learning techniques to generate your own idols.         Not only simple synthetic idols, but also the following combinations. ■ Synthesis between AI idols ■ Your own appearance x AI idol ■ Appearance synthesis between users         There are quite a few ways to synthesize, and the sound and VR will be updated later, so this game will definitely be much more exciting.         Not only simple idol generation, but also VR to talk with idols, such games are quite novel, in fact, may actually attract a lot of players.   Connect to MetaMask's Ropsten network         In order to start the game, you first need to connect to Ropsten.         Start MetaMask and change the network by selecting the Ropsten test network in the network selection section above.         After connecting the test network, you need to get the ETH dedicated to this network, and you can start the game after you get it.         After connecting to the network and testing ETH, visit the official website of A.I.dols Codebase and start the association from the LOG IN above.         After clicking LOG IN , MetaMask will launch and request a signature. Click on the signature and it will be fine. The blockchain game is the same as usual.   Game method         The gameplay is simply to make the idol born.         Once logged in, scroll down to have a list of idols that can be explored, let's look at the idols from here.         ※Because the probe cannot be merged, etc., give priority to the code generator that will be introduced later.         By clicking on the idol you want to explore, the probe fee will be marked in the upper right corner, and clicking this button will generate the transaction.         This may occasionally show bugs or what may cause the transaction to fail (marked in MetaMask), so try to explore a variety of idols.         ※The idols that have already been purchased are also listed, so there is also the possibility of a bug.         In addition,an idol can be obtained not only by exploration, but also by the code generator on the menu.         This gave birth to an idol with a new generation of genes. In addition, not only ETH, the currency in the game can also be used.         ※ In-game currency (OVO) is not installed         This will be updated after this release, so stay tuned.         The explored idol may not be able to merge, so the code generator is recommended at the beginning.         The birth of the idol can be confirmed by the マイアイドル (my idol) above.         After that, you can choose to transfer the idol here (listing), or you can also obtain new idols by synthesizing with other idols.         There are 3 ways to play now. ■ Transfer (listing) ■ Link (loan) ■ Fusion (synthesis)         The following explains how to use each content.   Transfer (listing)         You can transfer (list to) your own idol.         If the transfer is finished, you can get the set amount, so you can create a cute idol, and use this function cleverly to make a profit.         First click on the "移籍(Transfer)" button to generate a transaction.         After generating the transaction, click the button of “Transfer” again to determine the listing price.         The listing price is even. After entering the amount, press the “決定(Decision)” button to let the transaction happen, and you can go public.   Link (loan)         The link is an idol that is borrowed for merging.         This function is almost the same as the transfer, selecting the idol to be linked, and then clicking on the link will generate the transaction.         ※If you transfer the function to make a transaction, you do not need it.         After the transaction is generated, click the button of "リンクアップ" again and set the commission. You can apply for the link again.         After that, the idols are released in the link site. If they are used for integration, the set fee will be charged.   Fusion (synthesis)         Fusion can create new idols by combining idols.         Choose the two idols you own to synthesize, or combine them with other players' idols at the link site.         Please remember that if you borrow from the link site, you will need to pay the loan fee specified by the other party in addition to the transaction fee.         You can synthesize the idol by scrolling to the bottom of the button by clicking the "フュージョンStart" button.         If the transaction passes, the idol will be born and can be viewed from my idol.         Due to the beta version, some images may be distorted in some parts, but it can be seen that the features are quite realistic and may be interesting according to future improvements.         Please be sure to try it out.   Interested in Block Chain Game, Welcome to JBB.ONE
225
1
0
D
Danielle06-14
Contract Servant combat system
        This article will introduce the combat system of the beautiful card blockchain game "Contract Servant - Card Game -" (contractor)!   Combat rules ♦ 5-round automatic combat ♦ Eliminate all the enemies to win ♦ One with the most survivors wins at the end of the 5 rounds ♦ If the winner is still unable to determine, one with more remaining HP will win. ♦ Use the servant to 8vs8 fight ♦ Consume BP to fight     Something you can get in battle   Participate in rewards In-game currency CSC (used to strengthen the slave)   Ranking reward Common slave In-game currency CSC   Event ranking reward Qualified servant Token servant Common servant In-game currency CSC     Round process         A total of 16 servants act on both sides.         The action is taken from the first attacker of the first position, and the final attack is followed by the end of the round.         An allied servant with the same order will simultaneously perform a combo.     Sequential mechanism         There are 1 to 9 in the order.         There can be one servant in sequence 1 and up to five servants in sequence 5.         Therefore, the final stage can use a large number of servants at the same time to cause a lot of damage compared to the opening phase of the round.         If two servants are configured in sequence 1, one of them will be in standby without action.     Basic strategy   Combat every turn         The key is how to fight in the fifth round. The attacker and guardian can act every turn, but the magician can only return in an even number, and the therapist can only move back in odd numbers.         The guardian needs to guard the magician and the therapist from being hit before the action.   About combos         If you set most of the servants in the same order, you can act at the same time. A devastating blow can be given by repeatedly applying buff to the servants in the previous round. But if you over-consolidate the servants in the same place, you will also be in the risk of continuous attacks by enemies.   Balance of attack range         The wider the attack range, the more dispersed attack and recovery the servants will be in. The small range of firepower is high, but there is a possibility of attack failure.         You can build a well-balanced team, such as an attacker targeting a narrow range of enemy defenders, or a magician with a wide range of debuff attacks.   ♢ Servants with wide attack range Pros: Skills can be launched on many objects. Action is easy to succeed. Disadvantages: low firepower   ♢ Servants with small attack range Advantages: high firepower Disadvantages: Skills can be launched on fewer objects. Action is easy to fail.     Predict enemies’ lineup         There are reward squares for each season in the battle. A special square will be given a gained buff, so it is more likely to place servants in the square.   tips         Who should be the first priority to protect? ♢ Guardians with the Protect series skills         In order to let the servant of the main combat live to at least 3 rounds. ♢ attackers with Defender Killer         In order to let the opponent’s taunted servant exits in the early rounds ♢ Therapists with Ailment Recover         In order to restore the abnormal state of the inoperable servant ♢ Magicians with Paralysis, Freeze         In order to let the enemies can’t act due to abnormal conditions such as paralysis, freezing, sleep, temptation, etc.   Interested in Block Chain Game, Welcome to JBB.ONE
247
1
0
D
Danielle06-11
The F1®Delta Time's white paper is announced! Gameplay and ecosystem description
The F1®Delta Time’s white paper is announced! Gameplay and ecosystem description This article is translated from the dAppsmarket: https://dappsmarket.net/f1delta-time/wp-ecosystem/ First auction of the highest record         At the end of May, a limited auction of the F1 Racing Official Blockchain game "F1®Delta Time" was held.         Despite only a short time for three days, the first NFT won the bid with a high price of 415.9ETH (worth $110,743), which caused quite a big topic in the industry.         This record is the highest price in the history of branded and cooperative blockchain games. It can be seen that F1's brand power and expectations for the game are high.         The white paper "F1®Delta Time" was finally released.         After reviewing the contents of the white paper, it can be seen that the gameplay and the ecosystem envisioned by F1®Delta Time are quite clear, and I will summarize them below.   Tokens used in the game         The first thing to remember as a prerequisite is the type of token used in the game.         The following two tokens are used in F1®Delta Time. ♦ ERC721 ♦ ERC20         The ERC 721 is an NFT for game props and the like. In this case, it corresponds to the car, parts and driver in the game.         ERC20 is the currency in the game.         The REV token will be the participation fee and bonus for the competition. In the current game point of view, it is something like a gilt stone.         In addition, this REV token can be used not only in the F1®Delta Time game, but also in other games offered by its development company Animoca Brands.   White paper summary         Although the white paper records all kinds of small things, the point gameplay is the players really care about. And also the mechanism to make money. ♦ Gameplay ♦ Ecosystem         So here we mainly focus on these two points.   Gameplay           First of all, "F1®Delta Time" is a two-sided game. ♦ Collectibles ♦ Race game         This part is closely related to the gameplay or the way to make money.   Collection         First of all, the first one is gameplay with collection elements.         Although collecting the assets of the F1 brand is the main gameplay, the game also has other gameplay elements.         This part is a feature that will be updated after the release. It will update the display board showing the collection rate of each item and rank it.         This ranking locator will issue tokens or other assets used in the game and earn money through item collection.         You can also get rewards by combining the collected assets and reaching certain conditions.         In addition to showing off various assets, users also have a purpose of collection, so this way of enjoying can also be used as a game.   Contest game         The gameplay of F1®Delta Time may also be quite similar to existing games.         First of all, the competition requires a variety of participants to participate in tokens. Top entrants will be issued tokens and assets.         Not only the high asset ability can win the game, but the player skill is also one of the important factors of the strategy.         In each competition, there are brake points and acceleration points, and by adjusting this point, the performance of the car can be improved.         Unlike the placement in the blockchain game so far and then the game itself will play, it is also a point to enjoy the game.         These images are reproduced in 2.5D, so you can experience a very spectacular game depending on the production.   Summary of the game         As I said before, the game is a fight about tokens (REV).         As a participant in the payment of the token, the contestant who is at the top of the competition can receive a portion of the total reward. (reward also has assets)         In addition, the game will use a variety of assets such as its own car or driver. These assets are rich in variety and can be customized with high degree of freedom.         There are many of these components.         But if you don't collect all of them, you won't be able to play in the game.         The minimum limit requires the following three assets. ♦ Racing ♦ Driver ♦ Tires         If you have at least these 3 items, you will be fine. Of course, if you have other parts, it will be more beneficial in the game, so if you want to win, you can try to collect a variety of parts.         Parts have a variety of rarities, and changing the customization will also affect the previously described braking and acceleration points.         Winning a game requires a lot of strategy, so there are likely to be a lot of extra elements.   Racing related state attributes Max Speed Speed ​​of the car (especially important in a straight line)   Accerleration Racing acceleration (It's important in a lot of turns)   Grip Accuracy of cornering (affects the speed of cornering)   Luck Improve individual status attributes or enhance changes in weather response   Driver related status attribute Concentration Restoration in physical objects such as skidding   Aggression State attribute that enables it to run faster   Stamina Affect the stability of performance   Luck Same as the car         Also about the tires, this is also a very interesting point.         Tires are consumables in the real world, and if the grip (braking force) is worse, they must be replaced. This is also slightly reproduced in F1®Delta Time.         How much tires will be consumed after the game is played.         If you continue to use the consumed tires, the braking force will decrease and the performance during the game will decrease. But this can be recovered by paying REV.         Also, compatibility with the track in which the game is played will also affect the results.         That is to say, there are various types of tires.         Small factors like this are also the key to win the game, so collecting all kinds of assets to challenge the game is the secret to the game.         Also, the matching of the game is made up of members with similar strengths, so there is no saying that you can only give up because you are not as good as them, you can enjoy the game happily.   ecosystem         With regard to the ecosystem, it is easy to think about how to make money.         Although already explained, the following is how to make money with F1®Delta Time. ♦ Collecting and selling collectibles ♦ Earn prizes in the game ♦ Get automatic benefits on owned tracks         There is also a track project that has not been introduced, and will be introduced in the future.   Collecting and selling collectibles         The first is the way to make money from collectibles.         This is as much as the stated need to achieve the same rewards in the existing game by achieving certain conditions (the car is in line with the driver).         In addition, there are other props of the F1 brand, so the sale of collectibles can also generate income, so it is very valuable for investment.         Especially by collecting designated drivers and cars to get rewards, the liquidity of assets is bound to be high.   Earn bonuses in the game         It's easy to understand by earning a bonus by participating in the competition.         Use tokens to pay for participation fees, rewards for tokens, and access to assets, which can also be profitable.         The form of participation fees and distribution bonuses is still unclear, but the main way to make money is like this.   Get automatic benefits on owned tracks         The last is to earn money on the track that is owned.         A total of 21 tracks will be updated in F1®Delta Time, and if you become the owner of these tracks, you will be able to play your own.         Of course, these competitions can also set the participation fee, collect the participation fee, and all the remaining after allocating a certain amount of tokens is their own income.         The participation fee and allocation settings can be determined by the owner or multiple games at the same time, so you may be able to make a lot of money.         Buying these tracks will be a very attractive investment.   Use of REV tokens         The REV tokens used in F1®Delta Time have a variety of uses. ♦ Buy in-game items ♦ Content usage fee ♦ Use in other games         It's not just a game currency, it can also be used in a variety of games provided by Animoca, so it also forms a large framework ecosystem.   Silhouette of mysterious racing car         It is worth mentioning that while the white paper is open, the official Twitter of "F1®Delta Time" also released the silhouette of a car's mystery.         The real body of this car is...?         Can you guess? Let us wait and see.   Interested in Block Chain Game, Welcome to JBB.ONE
297
1
0
D
Danielle05-20
How to play Cheeze Wizards?
        The DapperLabs production team is sort of well-known in the blockchain game field because they developed CryptoKitties.         Recently, the team finally officially launched the second blockchain game based on Ethereum - "Cheeze Wizards", and in the long-awaited, officially opened the pre-sale on May 18!         Then, without further ado, today we will introduce "Cheeze Wizards" and temporarily translate it as "Cheese Wizard". This is a pvp battle game that is relatively simple in design and has a cute route, but the style and gameplay are different.         After entering the game, we first need to pay at least 0.07 ETH for summoning (purchasing) a cheese wizard.         Cheese wizards are divided into four types: ordinary, fire, water, and wind.         The price of an ordinary wizard is 0.07 ETH (about 120 + RMB), and the value is average in all aspects, with a combat power of 70.         The price of fire, water and wind wizards will continue to rise with the purchase of players, from the initial 0.07ETH has now risen to 0.49 ETH (about 1400 + RMB). These wizards will have higher attack power when using the same attribute magic, but at the same time the defense will be weaker. The sorcerer's combat power will also grow as its price increases.         After having your own wizard, it is natural to compete with other players.         The tournament is divided into three phases: The Gathering, The Greet and Beat, and The Championship.         The winners of the tournament will receive hundreds or even thousands of Ethereum prizes worth millions of RMB. (The prize pool comes from the cost of the player buying the wizard)         In the Summon Wizard stage, players can purchase Wizards and team up with other players.         In the free duel stage, a 1v1 wizard match between players will be launched every day at a definite time.         The winner's wizard will absorb some or all of the defeated witches’ power. The wizard whose power is exhausted will withdraw from the game and require the player to recharge it before returning to the game.         The game seems to draw on the big escape game mode, the cheese wizards who survived in the previous stage will face more severe challenges in the championship.         At this stage, there will be a blue mold’s power, and the wizard below this value will be eliminated. After 24 hours, the blue mold’s power will double, and the wizard below the blue mold’s power will be eliminated again. Eliminate in rounds and rounds until the final champion is produced.         In the championship stage, players can improve their combat power by beating other players or ascend their combat power in the 1v1 match for not being eliminated.         So how can we win in the game?         The 1v1 game in the game is a five-wheel system, and the rules are similar to the "scissors, stones, cloth" gameplay.         In terms of attributes, fire restrains wind, wind restrains water, water restrains fire.         The two sides choose the tricks they are going to use in five rounds of the match, and whoever successfully restrains the other party will win the round.         Eventually  the player with the most winning rounds will win.         The game is currently in early pre-sale and will end on the 24th. In a few weeks, the pre-sales will be reopened and the game content such as team formations and tournaments will be gradually opened.         At present, there is still a lot of content in the game that has not been fully disclosed, such as the specific settings of the rules of combat power and team formation.         Even so, sales are still very impressive. It can be seen that the aura of "CryptoKitties" is very powerful.         Since the game itself is not particularly technical, the final stage of the championship seems to be the pure power competition and the luck of guessing.         In order to win the final prize, swallow the "Big Cheeze" on your own , and it will be inseparable from the ETH accumulated a large amount of combat power.         Therefore, it can be speculated that the final competition of Cheeze Wizards will be a great chance for the war of the tyrants, and it will certainly increase the temperature for the coming hot summer.   Interested in Block Chain Game, Welcome to JBB.ONE
268
1
0
  • 1
Post Something