It’s been some months since the Relentless team underwent its name and direction change. Being previously known as ‘Zombie Battleground‘, the team found (mathematically) that this change of direction would help draw in more players.
When we fast forward to now, we get to see some of the new visuals coming from the team. These include some characters believed to provide a more relatable face to the game.

Among the most prominent of these are the champions brazenly displayed by the team.
All of which represents a specific kind of in-game element/faction.
Another one of the reasons for these champions is because players will come to use them for in-game campaigns/story mode.
Along with these new champions, Relentless has showcased some new in-game features.
One of these being in-game rewards, which includes players that level up; earning them a booster-pack for certain levels. The team will be providing a more conclusive rewards system in the near future, but no date has been confirmed.
More broadly, Relentless includes an array of visual changes and to the game interface, and the art style of the cards themselves.







![[JBB.ONE신게임 특집 탐방 보도] 가득 불타는 턴제RPG <Crypto Sword & Magic> ---월간 활동 게이머가 70만 명을 넘은 게임이 블록체인에 왔다!](https://www.jbb.one/f/dynamic/img/3853014baf0b4cb2938f82aefdbc0cba.jpg!sss)


![[JBB.ONE 신게임 보도]< Cipher Cascade> 관련된 더 많은 내용을 가져 드리겠습니다!](https://www.jbb.one/f/dynamic/img/d65e572cec2446dcb2ace1a104abc991.jpg!sss)
